建筑設(shè)計:日比野設(shè)計,幼兒之城,兒童設(shè)計實驗室
Architects: HIBINOSEKKEI, Youji no Shiro, KIDS DESIGN LABO

1 外景/Exterior view(攝影/Photo: 井上隆司/Ryuji Inoue)
通過游戲培育健康身體的園舍
這是日本愛媛縣松山市的重建幼兒園項目。
近年,地方城市以車代步。孩子們上學放學由汽車迎送變得稀松平常,孩子們在日常生活中活動身體的機會減少。由于手機游戲的普及室內(nèi)游戲增多。孩子們自己在室外擁有豐富變化的環(huán)境中創(chuàng)造發(fā)現(xiàn)游戲的機會也被剝奪。在這樣的現(xiàn)狀下,以“通過游戲培育健康身體的園舍”為概念對KO幼兒園進行了改造計劃。
故意將職員室和保育室等空間上下左右錯開,富含變化的空間設(shè)計使得新的空間被創(chuàng)造。以孩子們游戲的原風景“路邊”為形象,在園舍中設(shè)置了14個游戲場所。在這個游戲場所中,融入了可鍛煉到山梨大學教育學部的中村和彥老師提倡的“跑”“跳”“堆”“端”這樣幼兒期很需要習得的36個基本動作。在游戲的過程中36個動作能自然而然得到鍛煉。
由福井大學工學部的西本雅人老師發(fā)起進行的,根據(jù)KO幼兒園的舊園舍和新園舍中有關(guān)孩子們運動的比較研究,3~5歲孩子的步數(shù)平均增加了20%。并且,在舊園舍中沒見過的“拋”“鉆”“爬”“騎”等動作在新園舍也得到了實現(xiàn)。舊園舍平坦的庭院限制了活動和游戲,在擁有天然草坪和山丘的新園舍庭院,除了看到“滾”“攀”這樣的動作,因為花草蟲鳥聚集變化豐富,從未見過的游戲也由孩子們創(chuàng)造了出來。
在園內(nèi)外設(shè)置能引發(fā)身體做出相應動作的游戲場所,不僅孩子們的運動量自然而然增加,體力得到增強。這樣的空間還讓孩子們升起創(chuàng)造游戲的欲望,刺激好奇心,是孩子們能健壯成長的培育環(huán)境。

2.3 內(nèi)景/Interior views(攝影/Photos: 井上隆司/Ryuji Inoue)
Making Health from Playing
A rebuilt kindergarten project in Matsuyama,Ehime, Japan.
Recently cars are daily necessities in provincial city and it gets more common children go to kindergarten by bus or car. So they have less chances to take exercises in daily life. An increasing number of children play with video games inside so that they also have less chances to find plays in variegated nature environment by themselves. In these situations, KO Kindergarten is rebuilt based on the concept "Making Health from Playing".
By shifting each rooms such as staff's office and nursery rooms horizontally and vertically to create free spaces, 14 kinds of unique play spaces are made which look like street, a local scenery for children to play in the past. Kazuhiko Nakamura, a professor of education at Yamanashi University, said in the childhood children should learn 36 body motions such as "run", "jump","pile", "hold" and so on. All of these 36 motions can be leant in these 14 play spaces inside.
According to the comparative study of the children's movement in the former and the new kindergarten, the number of steps increased by 20% at the average for 3-5-year-old-kid.Furthermore, "throw", "go through", "creep"and "ride" which cannot be seen in the former building can be seen in the new. In the flat playground, the motions were limited but in new playground there are two small hills with natural grass. There children rnjoy rolling over and climbing up. In addition, many bugs and flowers are coming so that children create new plays by themselves.
In these ways, by making play spaces to make children take exercises, not only the quantity of exercise and the physical strength are improved just through playing, but also these environments encourage them to create plays and stimulate many kinds of interests.

4 首層平面/Ground floor plan
5 夾層平面/Mezzanine floor plan
6 二層平面/First floor plan
7 三層平面/Second floor plan
項目信息/Credits and Data
地點/Location: 日本愛媛縣松山市/Matsuyama, Ehime,Japan
設(shè)計監(jiān)理/Surpervision: 日比野設(shè)計,幼兒之城,兒童設(shè)計
實驗室/HIBINOSEKKEI, Youji no Shiro, KIDS DESIGN LABO
結(jié)構(gòu)體系/Structure: 鋼結(jié)構(gòu)/Steel
層數(shù)/Number of Stories: 地上2層/Two-storey
用地面積/Site Area: 5001.42m2
建筑面積/Building Area: 2220.36m2
總建筑面積/Total Floor Area: 2710.00m2
竣工時間/Completion Time: 2019.04
攝影/Photos: 井上隆司(包豪斯攝影工作室)/Ryuji Inoue (studio BAUHAUS)


8 剖面/Sections
9 保育室躍層/Loft in nursery room
10 攀爬網(wǎng)/Climbing den
(9.10 攝影/Photos: 井上隆司/Ryuji Inoue)
評論
馬笑漪:這是一個看上去就讓小孩子開心和健康的園所。正如日比野設(shè)計一貫的風格,在有限的建筑空間里最大化地設(shè)計了游戲設(shè)施。這些設(shè)施貌似抽象而簡單,實際上卻比具象而復雜的設(shè)施更能激發(fā)小孩子創(chuàng)造游戲方式的自主性。
這個發(fā)掘過程中,設(shè)計師將建筑高度的潛力發(fā)揮到極限。很多空間的凈高不足2m,對于成年人來說可能壓抑,但對于小孩子來說卻非常宜人。個別樓板上的空洞沒有設(shè)欄桿,為小孩子預設(shè)了一點點“風險”。中心大廳的寬敞與細小空間的超小尺度,形成強烈的對比,為簡潔的空間和材質(zhì),平添了一點點戲劇性和游戲感。
薩拉·斯科特:在這次重建中,通過在房間之間巧妙地嵌入一系列游戲裝置,幼兒園轉(zhuǎn)變?yōu)橐粋€好玩的、有啟發(fā)性的舒適的兒童空間。當孩子們從一個空間移動到另一個空間時,這些裝置使孩子們可以通過多種方式奔跑、攀爬、跳躍、蕩秋千和玩耍。
木質(zhì)人字紋地板和木瓦室內(nèi)墻面的使用,為幼兒園房間的室內(nèi)增添了溫暖感和豐富性。與此同時,戶外游樂區(qū)通過簡單地插入兩個草垛,從單調(diào)乏味的空間戲劇性地轉(zhuǎn)變?yōu)橐粋€充滿玩??赡苄缘膱鏊瑸楹⒆觽儎?chuàng)造了隨機移動的條件,以及與自然直接的觸覺連接。(龐凌波 譯)

11-13 內(nèi)景/Interior views(攝影/Photos: 井上隆司/Ryuji Inoue)

14-16 內(nèi)景/Interior views(攝影/Photos: 井上隆司/Ryuji Inoue)
Comments
MA Xiaoyi: This is a place that appears to make children happy and healthy. As HIBINOSEKKEI's usual style, entertainment facilities are maximised in the limited space of architecture. Although these facilities seem abstract and simple, in fact, they are more capable than concrete and complicated facilities to stimulate the spontaneity of children's creativity in playing games.
In the progress of exploration, architects bring the potential of building's height to its limit. A large amount of space are less than 2 metres height, which would be a bit depressive for adults while very pleasant for children. Part of holes on the floors have no railings, creating a little "risk" for children. The stark contrast between the ampleness of main atrium and the super-small scale of cubbies renders the simple space and materials dramatic and playful. (Translated by PANG Lingbo)
Sarah Scott: In this rebuild, the institutional character of a school is changed to become a playful, stimulating and comfortable space for children by the clever insertion of a series of play installations in between the rooms. These allow the children to run, climb,jump, swing and generally play in a variety of different ways as they move from space to space.
The use of timber herringbone floors and timber shingle interior walls adds warmth and enrichment to the schoolroom interiors. Whilst the outdoor play area was dramatically changed from being a flat boring space to one full of possibilities for play by the simple insertion of two small grassy hills, providing opportunities for random movement and also direct tactile contact with nature.