Shanda Interactive Entertainment, a leading Chinese online games operator, has launched a title similar to the ground-breaking US Internet role-playing title Second Life, according to Chen Tianqiao, the group’s founder and chairman.
Shanda’s interest in Second Life reflects the Nasdaq-listed company’s determination to expand beyond the swords-and-sorcery “massively multiplayer online role-playing games” (MMORPGs) that have made it China’s biggest Internet company.
It also highlights international interest in the style of play offered by Second Life, founded in 2003 by San Francisco-based developer Linden Lab.
Second Life encourages players to develop and trade virtual property and to live an Internet version of modern life, unlike traditional fantasy MMORPGs that center on the slaying of monsters and accumulation of power and wealth.
中國主要網絡游戲運營商盛大互動娛樂有限公司創始人兼董事長陳天橋稱,該公司推出了一款類似《第二人生》的游戲。《第二人生》是具有開創意義的美國網絡角色扮演游戲。
盛大對《第二人生》的興趣反映出,這家納斯達克上市公司決心突破以刀劍和魔法為特征的“大型多人在線角色扮演游戲”(MMORPGs),這種游戲使盛大成為中國規模最大的網絡公司。
此舉還突顯出國際上對于《第二人生》游戲風格的興趣。《第二人生》于2003年由總部設在舊金山的開發商林登實驗室推出。
《第二人生》鼓勵玩家開發和交易虛擬財產,并在互聯網上以現代生活方式生活。這與傳統魔幻大型多人在線角色扮演游戲不同,這些傳統游戲的主題往往是殺死魔獸并積累權力和財富。