
文章簡介
美國國家基金委員會(huì)每年會(huì)投入很多資金來改善STEM教育,美國教育和人力資源管理部門(EHR)致力于了解人們在什么條件下能最有效地學(xué)習(xí)STEM,培訓(xùn)優(yōu)秀的STEM教師和管理人員,提供在社區(qū)或虛擬環(huán)境中學(xué)習(xí)STEM的參與機(jī)會(huì),等等。本文節(jié)選部分是關(guān)于EHR認(rèn)為的四個(gè)研究和開發(fā)STEM學(xué)習(xí)的有效領(lǐng)域,以及他們推薦的一些電視欄目、互動(dòng)性教育網(wǎng)站等,供受教育者隨時(shí)隨地進(jìn)行學(xué)習(xí)。
STEM Learning for All
EHR supports projects that investigate the best ways to learn STEM effectively and build on research and development in four main areas: STEM learning, learning environments, broadening participation and workforce development.
Projects in STEM learning encompass the many foundations of STEM learning, including intellectual, behavioral and social factors, as well as emerging contexts and tools for STEM learning.
Research on learning environments investigates new, high impact learning opportunities in STEM, including in classroom, nonclassroom and virtual settings.
Programs that broaden participation in STEM capitalize on America’s diversity to increase the scientific workforce by engaging and building capacity in STEM learning and professional training, particularly among those from groups traditionally underrepresented in STEM fields.
Workforce development investments improve the education and preparation of a STEM workforce ready to create and capitalize on science and technology innovations to address societal challenges now and in the future.
STEM Education:Anytime, Anywhere
Anytime, anywhere access to information provides unparalleled opportunities to advance STEM learning. These include informal settings, such as citizen science projects, interactive educational websites, IMAX movies, science museums, television shows and much more. These examples illustrate the enthusiasm and interest EHR-funded science programming, whether through formal or informal means, can generate for learners of all ages.
“Cyberchase,” the Emmy-Award winning animated series on PBS KIDS GO!, tells the story of three kids who use math and problem- solving to thwart the dastardly Hacker. “Cyberchase’s” extensive multimedia website features hundreds of videos, gamesand activities to support STEM learning.
The revolutionary computer game “Foldit” enables online users to contribute to important scientific research by solving the problem of how the 3D structure of protein molecules is arranged. Online users solved the structure of an enzyme in an AIDS-like virus whose configuration had stymied scientists.
Soon to begin a sixth season, “NOVA science NOW” is a magazine style offshoot of the popular NOVA series. The show covers headline making science news. The series has been nominated for four Emmy Awards and won a CINE Golden Eagle award.
The“Lost Ladybug Project” recruits people to submit photographs of ladybugs from their local areas to help scientists determine how and why ranges of economically and ecologically important ladybug species are rapidly changing.
The museum exhibit, “CSI:The Experience,” immerses guests in hands-on science while leading them through the challenge of solving a crime mystery. Through activities featuring real equipment and multimedia presentations, guests sample STEM science and understand the significance of each discipline in cracking crimes.
“Zooniverse” is home to the Internet’s largest, most popular and most successful citizen science projects. Its nearly 275,000 users collect data on well defined research questions, from solar storm formation to tracking tropical cyclones and from seafloor exploration to characterizing whale sounds.
“Peep and the Big Wide World,” an animated series, gives wingsto the innovative idea of teaching science to preschoolers. Winners of both Emmy and Parent’s Choice Awards, “Peep” reaches millions of children each season, teaching them basic science concepts andskills like measuring, comparing and estimating.
As the only PBS series built on best practices for engaging 8 to 12-year-old girls in STEM,“SciGirls”showcases bright, curious tween girls putting science to work in their everyday lives. Each episode follows middle school girls eager to explore the world around them as they discover that science and technology are everywhere.