
With computers getting more and more advanced, it's no surprise that the range of peripherals we use to enjoy them are also slowly becoming more and more complicated. With the release of Rock Band 2 for the Wii, Xbox 360 and Playstation 2, we may have come across the weirdest and most complex collection of controllers yet. For, not content with allowing users to karaoke along to their favourite tracks, Rock Band 2 allows you to thrash, bnash and crash to your heart's content with its unique combination of controllers: a Fender Stratocaster guitar, a full drumkit, a microphone, and more.
隨著計算機技術的日新月異,無怪乎我們用來與之配套的周邊娛樂產(chǎn)品也越來越復雜。隨著《搖滾樂隊2》在 Wii、Xbox 360 以及PS2上發(fā)行后,我們也許要經(jīng)歷一場最不可思議、最為復雜的游戲控制器時期。不滿足于僅僅讓用戶跟著音樂K歌,《搖滾樂隊2》通過復合控制器直搗你內心需求,可謂正中下懷。組件有:吉他形控制器、鼓狀控制器、麥克風和其它設備。
To celebrate this fine display of awesomeness and sheer over-the-top gadget wizardry, we look back over nearly thirty years of video games to find the best strangest and most original controllers ever created.
為慶祝這個絕佳、無與倫比的科技酷品的誕生,我們來一起回顧30年來電視游戲所制造出的最好的控制器。
1) The Duck Hunt Gun《打鴨子》
24 years ago a game was released for the Nintendo Entertainment System that was unlike anything seen before. Duck Hunt featured little pixellated waterfowl flying across an 8-bit video screen, and the aim of the game was to shoot as many of the measly mallards as possible. The best thing about the game, though, wasn't the endless slaughter of innocent birds, but the revolutionary controller. Now, for the first time ever, people could point a gun – a real, gun-shaped gun – at the screen, pull the trigger, and be awarded with an electronic \"bang\" (that sounded more like someone standing on an empty plastic bag) and a flurry of digital feathers. Pure, unadulterated class.
任天堂娛樂平臺在24年前推出了一款全新游戲。這款《打鴨子》游戲是一些低像素的水鴨在8比特(用以描述電腦數(shù)據(jù)量的最小單位)的屏幕前飛過,游戲目標是盡可能多地打中其中的“病鴨”。該游戲最成功之處當然不是無休無止地屠殺這些無辜的鴨子,而是對游戲控制器的革新。人們首次可以持槍——一把超級仿真的槍——瞄準屏幕,扳動扳機,聽到獎勵性的“梆”的一聲槍響(聽起來更像是有人踩爆空塑料袋)和有如雪花般灑落的圖案。真是款完美無暇的游戲。
2) The Steel Battalion Dashboard Controller《鐵騎》
Stomping around a quasi-apocalyptic landscape in a giant robot, or mecha, and blasting the living hell out of anything else that moves has been a staple of anime fans and video gamers for decades. So, imagine the excitement when, in 2002, Capcom announced the release of Steel Battalion for the Xbox… a game that came with it's own Mecha Dashboard Controller – a 35-inch, 30-button/two joystick beast of a peripheral that included an eject button (which, if not pressed in time would make you lose all your save data) and a whole bunch of other over-the-top and frankly unnecessary functions.
操縱一個或者一群巨型機器人穿過末日般的場景去將那些活地獄炸得粉碎,這是動漫迷和游戲發(fā)燒友們的最愛。因此想像一下2002年當卡普空宣布在Xbox上發(fā)布《鐵騎》時該有多令人興奮。這款游戲以其強大的多功能按鍵控制器而著稱——35英寸大小、30個按鈕及兩個操縱桿其中包括一個發(fā)射鍵(如果沒有及時按便會丟失已有數(shù)據(jù))和其它一些多功能按鈕。……